Delta Force Black Hawk Down
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The task force had been operating in Somalia for some time before the fatal battle on October 3, 1993. On that day, Delta Force operators, Rangers, and Night Stalkers conducted a daytime raid to capture Aidid's lieutenants, who were meeting in downtown Mogadishu.
In the end, political backlash at home over the operation and its casualties forced Task Force Ranger to stand down. Delta Force's A squadron conducted a few missions, but the Somalis ultimately handed Durant over after diplomatic negotiations.
DELTA FORCE: BLACK HAWK DOWN casts gamers in the role of a U.S. soldier in Operation Restore Hope, which brought U.S. special operations forces to Somalia to restore order and deliver famine aid to the civil-war-torn country. The operation is infamous for an episode in which Somali militiamen shot down two U.S. Black Hawk helicopters.
Action Prologue: The first mission, Merka Breakdown, starts things off with a bang with a mounted turret section aboard an armored vehicle, followed by a minigun turret section aboard a Blackhawk helicopter. Later missions are more typical on-foot tactical shooter missions. All There in the Manual: Literally. The game, at least on PC, doesn't bother to explain a thing about the conflict, but the manual explains everything you need to know about the conflict, Task Force Ranger, Delta Force and more. Adapted Out: The Malasyan Peace Forces are never acknowledged during the Battle of Mogadishu, again. America Saves the Day: Subverted, The game makes some references to other coalition nations fighting the warring factions and there's a mission where you support Pakistani forces. Also, in the Iran campaign you play as an SAS member during some missions. Anti-Frustration Features: In long, multi-objective missions, you can generally find first aid kits and ammo packs after completing a major objective so you'll be in top condition to tackle the next objective. The game is still balanced as a tactical shooter as you die after a handful of hits and you're not going to find health refills in the middle of a firefight. Your AI allies might be pretty poor shots, but they're remarkably durable, and on normal difficulty they're unlikely to get incapacitated during a mission unless you go out of your way to try and get them killed. Militia with RPGs usually miss their first shot, so you can be alerted to their position and kill them before they get off an accurate second shot which is a one-hit kill against you and any vehicles you're trying to protect. For some reason, the game throws this out the window in the penultimate mission, making it very hard and frustrating. Artificial Stupidity: Your AI allies are very slow at aiming and are terrible shots, while the enemy AI is only programmed to engage you when they see you without regard for cover or self-preservation. Authority Equals Asskicking: Warlord Aidid can survive several bullet hits, compared to every other enemy in the game who die in one shot, solely because he's the main antagonist. Based on a True Story: Some missions are based on real operations during the conflict. Bittersweet Ending: Most of the Rangers and Delta operators survive the Battle of Mogadishu, but the chaos of the battle leads to international backlash and the United States decides to withdraw Task Force Ranger from Somalia, leaving the country in shambles just when they began to deal some damage to the central clans. However, a single Delta operator assassinates the warlord they were looking for years later. Blinded by the Light: Flashbangs can do this to anyone, even the player if they see the flash. Checkpoint Starvation: There are no checkpoints, but a small amount of manual saves during missions. This is specially notable during the expansion's campaigns, where most missions can last up to 20-minutes but only allow you three or four saves. Elites Are More Glamorous Every Car Is a Pinto: A couple bursts of small arms fire is sufficient to cause any non-armored vehicle to explode spectacularly. Some technicals will explode simply because the turret gunner got shot. Imperial Stormtrooper Marksmanship Academy: Both allied and enemy A.I have terrible accuracy. I Surrender, Suckers: Militia who you catch by surprise may do a fake surrender, then immediately start shooting at you. Gatling Good: The player can use a minigun mounted to a helicopter to strafe enemies in the first mission. Genre Mashup: The game is faster paced, more linear, and more forgiving than a tactical shooter, but also more realistic and hardcore with wider-open levels compared to a typical action FPS like Return to Castle Wolfenstein or Medal of Honor: Allied Assault. The game was made years before Call of Duty 4: Modern Warfare (and slightly before the first Call of Duty), and the devs were essentially operating without a rulebook when developing a modern military FPS. Overall the game plays mostly like a tactical shooter, but with balancing somewhat more typical of a more mainstream FPS. Good Guns, Bad Guns: Taken to extremes, as compared to earlier games in the series you no longer have access to non-Western firearms - and you're quickly shown why that is, when your CAR-15 and M16 are pinpoint accurate at any distance, while every enemy uses AKs or RPGs that are wildly, laughably inaccurate, often missing from less than five feet away. Multiplayer avoids this by likewise not having any bad-guy guns, or even any bad guys, as the playable factions are Delta Force and the SAS. Limited Loadout: Reversing the changes made in Land Warrior, the player is once again limited to one primary weapon (assault rifle, machine-gun, SMG, or Sniper Rifle), one secondary weapon (pistol or shotgun), and one supplementary explosive weapon. Mauve Shirt: Some of your companions are named and have some characterization but that's it. No Celebrities Were Harmed: Whether this was intentional or accidental, the soldier on the cover art for the game looks an awful lot like Tom Berenger. One Bullet Clips: As opposed to the earlier games in the series, this is played straight - your reserve ammo is simply listed as a specific number of bullets, and reloading no longer makes you drop whatever was left in your last magazine to replace it. One-Hit Kill: As in previous games in the series, enemy units only need one shot to die. Stuff Blowing Up: From rusted technicals to heavily armored transports, all vehicles can be destroyed with a few bullets. Ungrateful Townsfolk: Somali civilians are often unpleased to see you, and will even throw rocks at you.
The task force had been in the country for weeks before the battle took place on October 3. On that day, the task force was conducting a daytime raid to capture some key lieutenants of Aidid in downtown Mogadishu.
The assault force was divided into two parts: an air element that would fast-rope into the target and apprehend the high-value targets and a ground element that would drive into the city and pick up the special operators and their prisoners from downtown Mogadishu.
However, what was intended as a quick in-and-out operation ended up lasting hours as the task force was pinned down in the middle of the city surrounded by thousands of Somali militiamen after two MH-60 Black Hawk helicopters (Super 61 and Super 64) were shot down with rocket-propelled grenades. 59ce067264
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