DmC Devil May Cry-RELOADED Pc Game
DOWNLOAD ===== https://tinurll.com/2t2daa
DmC: Devil May Cry is a 2013 action-adventure game developed by Ninja Theory and published by Capcom. Released in January for PlayStation 3, Xbox 360, and Windows, it is a reboot of the Devil May Cry series. Announced in late 2010 during the Tokyo Game Show, the game is set in a parallel universe to the mainline Devil May Cry series.
The game's story focuses on the player character Dante, a young drifter who secretly hunts demons, who live among and rule over humans. Dante is a Nephilim, the child of an angel and a demon. He is reunited with Vergil, his twin brother, who enlists his help slaying powerful demons, culminating in a fight against Mundus, the demon king who murdered Dante's mother and condemned his father to eternal banishment and suffering. Players can use Dante's iconic sword, Rebellion, and signature handguns, Ebony and Ivory, as well as a variety of other melee weapons and firearms to defeat enemies. The game also introduces "Angel Mode" and "Demon Mode", which are modifiers to Dante's moveset.
The re-imagination of the Devil May Cry series was requested by Capcom, resulting in a total reboot. Capcom chose Ninja Theory to develop the game, assisting them to ensure that gameplay was reminiscent, but distinct, compared to previous titles. Early reaction to the game was widely negative, generally as a result of Dante's visual redesign and the drastic change in the tone of his character; nevertheless, DmC received positive reviews from critics upon release, but less favorable reception among fans. Critics praised the gameplay, art style, and story of the game, as well as the redesigned Dante.
A DLC expansion for the game, titled Vergil's Downfall, which takes place after the main game and features Dante's brother Vergil as the playable character, was released on 23 March 2013. A remastered edition of the full game, titled DmC: Definitive Edition, running at 1080p/60fps and including all downloadable content, new costumes and new gameplay features such as a manual targeting system, was released for PlayStation 4 and Xbox One on 10 March 2015. The Definitive Edition and the original PC version were developed by QLOC.[1]
DmC: Devil May Cry is an action-adventure hack and slash video game. Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo.[2] Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory.[3] New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons.[4] When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful axe, Arbiter.[5] These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is also able to dash across large gaps in Angel mode.[6] All of these moves can be used in conjunction with each other to perform massive combos, which are ranked based on the damage the player makes. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him and levitates enemies into the air, allowing him to perform much stronger attacks.[7] Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset.[8][9][10]
The game is set in a parallel universe of the series.[11] The game's story takes place in Limbo City, a modern-day city secretly controlled by all-powerful demons, manipulating humanity through the comforts of life, with the demons themselves residing in a parallel plane called "Limbo". Living on the fringes of society is Dante, a young man aware of the existence of demons, devoting himself to fighting them in secret but otherwise wasting his life by indulging in junk food and sex.
The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September,[12] confirming an earlier rumour in the May 2010 issue of Game Informer which said that the fifth Devil May Cry game would be developed by Ninja Theory.[13][14][15] The Japanese Capcom staff told the Western staff to make a game with a different direction. Although their previous game, Devil May Cry 4, was a commercial success the staff thought about rebooting the series taking into account how other game series had better sales.[16] They chose Ninja Theory, impressed with their work on Heavenly Sword which the staff thought would work with a Devil May Cry game.[17] Ninja Theory's creative director Tameem Antoniades stated that DmC's system would contain mechanics that would set him apart from other action titles, in particularly Bayonetta, developed by PlatinumGames and directed by the creator of Devil May Cry, Hideki Kamiya. Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player added a new element never seen before in the Devil May Cry series.[18] The actions of Limbo City are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies.[8] Combat designer Rahni Tucker commented on how newcomers to the series have difficulties understanding how advance players from the classic Devil May Cry games could perform several combos that combined multiple skills and weapons. As a result, she designed the combat to be appeal to newcomers so that they could easily perform elaborated combos, while still offering gameplay that advance players would enjoy.[19]
Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise.[20] The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games.[21] The release of the PC version was delayed for a faster release of the console iterations. However, Ninja Theory was planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible.[22] This depended on the time that the PC version finishes development.[23] As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player.[22] The game uses Unreal Engine 3.[24]
Dante's design was originally meant to be similar to that of previous games, but Capcom told the Ninja Theory staff it had to be completely different to appeal to a younger demographic.[25] While the original Dante was designed from a Japanese perspective, the new one was made from a Western perspective.[17] The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic.[26] In an interview published by Official Xbox Magazine, Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series.[27] Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting.[9] Antoniades stated that the gameplay would be similar to previous Devil May Cry games.[10] In November 2011, an extended trailer and new concept art was released.[28][29] In May 2012, Capcom announced they expect the game to ship 2 million copies by the ending of this fiscal year without giving yet a proper release date.[30] The music for the game was composed by electronic groups Noisia and Combichrist.[31] A playable demo was released on 20 November 2012.[32]
In December 2014, Capcom announced that the definitive edition of the game is being released for the PlayStation 4 and Xbox One. The game contains numerous new improvements and features such as the 1080p resolution and 60 fps frame rate, rebalanced gameplay, all downloadable content available to the previous generation versions,[33] a new Bloody Palace mode for Vergil,[34] a Turbo Mode which gives a 20 percent boost to game speed, Hardcore mode which increases the game's difficulty, Gods Must Die difficulty level wherein enemies immediately use Devil Trigger and deal 2.5 times the normal damage,[35] Must Style mode wherein enemies can only be damaged when the style rank is S and above,[34] new costumes unavailable to the previous versions, updated trophies and achievements, and new leaderboards for Hardcore mode.[36]
A few days after the release of the game on Windows, the first "Costume Pack" downloadable content (DLC) was released for all consoles. The packs contains several outfits for Dante to use in the main game, which includes a Devil May Cry 3: Dante's Awakening outfit, a "Dark Dante" outfit and a "Neo Dante" outfit.[37]
On 20 February 2013, the second DLC for the game, called Bloody Palace, was released.[38] The free DLC is a survival mode, pitting players against 101 waves of enemies and bosses.[39] Along with Bloody Palace, there is also a "Weapons Bundle" DLC, which includes three sets of skins (Bone, Gold and Samurai) for three in-game weapons (Arbiter, Osiris and Revenant). The bundle also unlocks two in-game perks, Orb Harvester and Item Finder, plus gives the player three upgrade points. The skin packs were previously available as store-exclusive pre-order DLCs for the PlayStation 3 and Xbox 360 versions.[40] 2b1af7f3a8